
Westward III: Gold Rush Gameplay Video
(Click video screen to start or stop gameplay video)
Pack your gear and head out west for the gold rush!
Explore all-new environments
Unlock secret items.
Battle new enemies.
Fortune is yours for the taking!
Do you have what it takes to strike it rich in Westward III?
Haven’t heard of Westward? Be sure to check out the entire series
Westward (the original) and Westward II: Heroes of the Frontier
Click here for Westward III: Gold Rush Tips and Tricks!
When gold is discovered in the Northern California wilderness, speculators flock west in hopes of striking it rich. Along the way the kind-hearted, but financially struggling, Baron family welcomes three weary travelers into their home and offers them a place to rest. Grateful for their hospitality, the pioneers make a promise to repay the family for their kindness and generosity when they are settled.
Westward III: Gold Rush Screenshots – Click to Enlarge


Westward III: Gold Rush PC System Requirements
OS: Windows XP/Vista
CPU: 1.0 GHz
RAM: 512 MB
DirectX: 9.0
Hard Drive: 59 MB


Vroya’s Game Review – Westward III: Gold Rush
Guide three adventurous pioneers as they plot a course through the uncharted wilderness of Northern California, where gold is abundant and treachery hides behind every smile. Navigate dangerous terrain rich in natural resources, gathering the supplies needed to grow your dusty tent settlement into a thriving boomtown. Customize your town with all-new buildings, luxuries and upgrades, while protecting your townsfolk against dangerous bandits, treacherous cheats and anything else that may come your way.
Think you’ve got it in you to turn ragged campsites into Gold-Rush Boom Towns? Well Westward III: Gold Rush is gonna give you the opportunity to find out. Choose from one of three heroes and set out on an adventure that will keep you occupied for days, not just hours. All the while, be prepared to have your funny bone tickled, your strategy skills tested, and the occasional frustrated cry when you get outsmarted by a rogue bandit.
You start out with a choice of heroes to choose from: Shawnee Longfeather, a half Indian Medicine Woman who thirsts for adventure, General Amos Cutter, a retired general who fought in the War with Mexico in 1846 and can’t resist helping others, or Polly Hatchet, a black widow who’s husband served with Amos during the war and was killed in action. She has hopes of striking it rich and starting a new life in the New West. Each choice determines different bonuses and very slightly different story lines. They all have unique personalities – a nice touch in games of this size. As you proceed with the game, the story gets more intricate and detailed, and occasionally humorous.
Your first objective is to help out the Baron Family – in the past they’ve helped you out, but their farm has been hit by three separate tornadoes this year, and they really need help rebuilding. The first character you come across is their son – Redd. Yes, Redd Baron – that should give you an idea of how much fun they had naming the characters. Each one has a unique name, and generally will remind you of other famous names you’ve heard in the past. Plan on seeing the Cartwrights, Doctor Holiday, and even Duke Wayne as you play. It’s fun just seeing what they’ll name the next villager that happens by and moves into your town. Another humorous aspect is that due to it’s small file size, sometimes the characters share the same graphics as your main characters. When this happens and you speak with them, your hero will occasionally state that they look familiar, to which they’ll reply that they get that all the time. First time I saw that I seriously considered calling up the developers of Westward to beg for a job with them. They must have had a blast creating and designing this game.
To get back on track – Once you help the Barons get their farm running again, you’ll run off on other missions where you do much more of the same, unlocking new buildings, upgrades and bonuses along the way. You’ll have to keep an eye on the important stuff all the time – making sure everyone has a house to live in (even if it is just a tent), food to eat, water for the crops, and that they are doing a job. Some jobs last forever – like working in the general store or bank, but lumber mill and gold mine jobs eventually go away as resources are depleted. Keep an eye on those things, and your town will thrive. Forget about having enough water and your crops will fail, and the people will go hungry – and leave your town. Same goes for homelessness. A person will work for a little while without a home, but will eventually go on strike for a while before packing it up and leaving your fair city.
Westward III: Gold Rush will certainly not let down fans of it’s predecessors. With new buildings, characters and objectives it actually excels over the previous two Westward games. Many have called the Westward series time management games, but I feel they are more appropriately labeled as real time strategies (RTS) with more than a wee bit of roleplaying (RPG) added into the mix. Seriously, fans of big name labels such as C&C or Warcraft 3 will enjoy and compare Westward III to them. Being a big fan of both RPGs and RTSs myself, and having played both of the other games, I can assure you that it’s a fair comparison. No, there isn’t a lot of battling, but there’s enough to make a comparison.
Most of your townspeople will never see a battle, nor do they want to. On those occasions that the bandits show up, you have to make sure you’ve got a couple of gunslingers, or better yet, a Sheriff and Deputies to restore order. The rest of your townspeople have other concerns. They’ll need a place to live, plenty of food and water, and a job. Nobody in Westward likes being on unemployment – at times your biggest task is making sure everyone has a job.
I could probably go on speaking praises for Westward III: Gold Rush, but I’ll let you find out for yourself just how great a game this is. Click on the red “Download Now” button above or below this review and treat yourself to the full version of Westward III: Gold Rush for free. Play it for an hour with no obligation and see if it’s not your favorite game. If it is, you can unlock the time restrictions easily and securely from within the game launcher itself and continue playing where you left off. It takes only seconds to do, and you never worry about buying a game you didn’t like first. Give Westward III a fair shake, download the trial today!

Special thanks to Casual Gameplay for these hints/tips walkthrough
Here is a list of Hints and Tips for Westward 3.
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How to get the dynamite license
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You have to go north to continue looking for Redd (click on the exclamation point over your hero’s head). You will do a couple of quests and then it takes you back to this settlement and you will be able to get the license for the dynamite.
Who is stealing the money and how to get rid of the thief
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The thief is the mayor of the town.
There are different ways to get rid of him:
You can fire him twice
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Demolish the town hall and battle a few bad guys
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Move him over to the gold pile near the north end and make him dig that patch until bandits showed up. After you defeat 2 sets of bandits, the thief will be banished from town by your hero. You have to continually drag him over there though as he wants to run back to the bank all the time to steal money
How to get the silver ring
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You need to mine some silver and have a blacksmith. The rest does itself. It will tell you when you have mined enough silver for the ring.
How to get the ostriches
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You need to collect all the Easter Eggs.
How to get the Easter Eggs Hunt
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You need 2 chicken farms to get this quest.
How to get the black horse
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You have to build stables. It seems to be random how many you have to build. Some people need 4 or 5, others need 10 or more before the black horse shows up.
How to get a red flower
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You have to build flower boxes and water the flowers. After the first watering, they turn red.
How to get into the haunted town
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To get into the haunted town, you build a lamp post by the cave located in the upper right. This will send you into the haunted town.
How to get more than 15 people into the town
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To get more than 15/20 people, you will have to hire a sheriff.
To get more than 20 people, you will have to increase the happiness, by building luxury stuff.
How to get a prospector bonus for your mines in the first town
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You will find a gold nugget near the guy that is standing in the water. You CAN take it – when you build the saloon, the guy in the water will say something about stealing and leave the town.
But when you do NOT take the nugget, he will stay in town (build a tent for him!) and you will receive a prospector bonus for your mines.
How to get the winery
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You will have to complete the smuggler challenge. When he finally gets everything he wants, you will get the winery
How to get the grapes
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To get the grapes, water your flower pots. They turn from yellow to red, then red to purple. When they’re purple, a woman will come and tell you that is her favorite color and she gives you the grapes.
It’s random how many flower pots you have to build. For most people it works out with 5-8, but it can be less or more.
How to keep the wolves and other animals from destroying the wagon camp
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Keep the fires lit.
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Let your characters go all around the perimeter of the map collecting piles of wood and gold.
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Let your hero chop up any logs there are. If you encounter an animal while doing this, you can usually outrun it.
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After you do this, go up by the wagons (the quest won’t actually start until you talk to them).
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Let one of the citizens build a lumber camp and put them both to work there.
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Then put your fighters in the middle area between the wagons and keep the fires going
How to find the hidden supplies
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You need dynamite. Just put some dynamite in the river near hungry prospector is. There is a bit of fallen rock there. When you blow it up, it shows a ramp and then you can get to the area where the hidden supplies are, in the bottom right hand corner of the map area past the archway.
First town treasure
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Build three farms growing carrots to get a bunny.
Drag the bunny to the entrance of the little tunnel. The bunny will get the treasure chest from the little tunnel.
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Dynamite the rocks to get them to fall on the switch in the enclosure behind the bandits. The switch will open the gate. Walk into the gate and walk up to the scarecrow. Get key #1.
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Blow up rocks in the river in front of pool with fish swimming around the crate. Then build a bridge to the pool. Catch all of the fish swimming around the crate. When they are all caught, open crate for key #2.
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Go back to the area on the left side of the river. Go to a white tree on a hill toward the bottom and near the far left side of this area. Blow up tree and a crate falls to ground. Open crate and get key #3.
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When you have all keys go to the chest and open it.
Second town treasure
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You have to do these in order or nothing will work:
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Blow up the tree to hit the switch.
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Go to the chest.
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Go to the river tunnel and a box will appear.
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THEN build the well in the blue circle of stones.
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It will say something, then click on the well again with your hero.
Cave maze (pelts for dynamite) with screenshots
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Go to the tunnel in the back of the main area that leads to the two tunnels on the left.
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Come out one, go in the other, and it leaves you just on the other side, behind the main area.
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Go back in the tunnel you just came out of, and it will put you facing the front of the scene in a very small area near the burned out bridge.
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There is a hidden cave there on the character’s left (your right). Blow that up, and you’ll have the entrance opened on the extreme left. Get both characters through and you’re done.
Cave 1
Cave 2
Cave 3
Cave 4
Rescue the 5 lumberjacks
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First build a bridge to reach the island with two dynamite sticks.
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Then build a bridge to the north and save the first lumberjack.
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Head to west. Blow up the boulder and save the second lumberjack.
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From there, build a bridge to the island with one dynamite stick, you have now two sticks left.
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Go back to south. Build a bridge to save the female lumberjack.
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Go in the river and blow up the boulder next to the goldmine and you can save the fourth lumberjack in the south.
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Continue in the river. Another boulder, use your last stick and blow it up. You can now reach the fifth lumberjack.
Wanted Poster side quest
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Build two, better three Sheriff offices to get 3 (6) more deputies.
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Build at least 7 stables and put Sheriff and at least 6 deputies on horses.
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Also always keep one deputy behind, out of harm’s way, so the game doesn’t end if you are close to beating them.
Earthquake Quest
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Save very often, especially as soon as you build something. After an earthquake, you can restart at this point. Some people saved every minute. It will take a long time like this, but it’s a safe way.
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Make sure that you have plenty of wells so that you can put the fires out fast. That is very important.
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Start with the basics: farm, lumber and gold. Work your way up to having 2 farms, 2 wood, and 2 gold. When you have enough, build your lumber mill and do the fortification. This will help a lot.
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Slowly build up and fix everything as soon as you can. Then when you have your 20 people and a good supply of wood and gold, build as many luxury items as you can to make the happiness. Do the luxury items last since they get destroyed really easily.
Having trouble with groups of bandits (and not enough money to hire gunslingers?)
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When you go up to a group slowly, you can get one bandit to follow you a little way from the rest. Shoot this guy and then go get another and do the same. It saves money on gunslingers and really helps in the Wanted Poster missions.
Tips for the haunted town
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The one tip on the haunted town that seems to help the most people through is the realization that you don’t have to feed the people.
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Build tents to get a nice stock of civilians up, but don’t worry about feeding them, or even employing them beyond what you need to keep your wood and gold coming in.
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You may worry about people getting mad and leaving, but if they do, they should be replaced with another citizen, so you should be in the clear.
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Still, keep an eye on your population, and if you get down to two or three uninfected, build a few more tents to bring it back up.
Drill recovering quest
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First door – 1 on 1 switch other guy on the other. This will open the door on the left.
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Take one of your people and go stand on the switch in that room. That will open the door forward.
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Bring both people through the door, up the hill and down to the right. Have one of them stand on the switch in front of you.
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When the door opens, leave the person on the switch and walk the other through.
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Now move the person off the switch and back onto it again. The door that was just walked through will close and the one next to it will open.
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Have the first person walk through this door and step on that switch. This will open the 3rd door in the previous area. Have them walk back into the area with three doors.
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Now have the other person step off the switch they are on and back on it again to reopen the door for them to walk through. Take both people through the third door.
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Now if you want, you can fish in the pond to get the key to open the door in the top right. This will get you the dynamite and you can go back to blast through the rocks and get all the stuff back a couple of areas.
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Here is the part that most people seem to be having trouble with. Put each person on one switch, this will open the door in front of you.
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Now move the person on the right through the door. When they move off of the switch, the door to THEIR right is opened. Go through that door.
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Take the person still outside the first door and move them to the switch on the right. This will open the door in front of the person inside.
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Take them through that door and step on the switch. Leave this person standing on the switch and take the one outside in through the door and to THEIR left. When they step on that switch, the main doors will open.
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Now you have to take this person back out the first doors to stand on the switch on the right again so your other person can get out.
Move them both into the final big area.
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They should now each step on a switch to the right, this will open the door to where the drill bit is.
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Bring one of your people in to get the drill bit and the final door will open to get you back to the beginning.
Tips for the 3 cemeteries
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You need to build a church first.
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Take the three people you have, employ one to the lumber camp, one to the farm, and bounce the other between the saloon and general store.
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Take out the bandits as quickly in the game as you can. The pumpkin head horseman will not come as frequently then.
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Then build a cabin and a gold mine in the water. Gather the gold to repair the cemetery.
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As soon as someone is possessed, build a tent so a new person will move in, but DON’T go over 13 people because if you hit 15 you need a sheriff and you do not have time for that.
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Don’t feed anyone. As they get mad and leave, new people will come in but watch carefully. If you get down to 3 people, build a tent or your people might leave before you get a new one in there and that ends the quest.
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Employ two people panning and two wood cutting. Anyone else still alive send to chop logs and hit the gold deposits.
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Blow up all the buildings except for houses, the general store, and the tavern. (If you blow up your houses, the zombies just move in when you build tents and you don’t get new people).
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Build the church as soon as you have the resources, don’t wait. Have someone other than your hero do all the building. He or she will be busy killing bandits.
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Make sure you save 100 for dynamite to get to the third graveyard.
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Rebuild the cemetery as soon as you clear off the bandits. It seemed like that slowed down the pumpkin headed dude.
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Only buy one gunslinger and bring him in after the bandits have targeted your hero so you don’t lose him.
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Drunk people do not get possessed and when they get too hungry, they pass out and then become employable again.
Tips for the trading post quests
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Build wells for water requirements.
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Don’t rush to build. Most of the time, collecting the scattered resources is enough
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Fish/hunt for food, rather than spending resources to build a farm.
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If you reach a goal sooner than the deadline, save and check what the next mission is. If the next one is gold for example, and say you’re collecting wood, allocate everyone to gold in the remaining time.
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For the latter trading post quests, build a panning mine and a wood cutter as soon as possible.
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Build a farm only once, I think it was the #8, when it wanted 50 food and I had 10 people.
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Don’t forget to talk to the people again to give them the food in the two trading post quests. Otherwise, you will be told that you failed.
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You have to do 4 trading post quests in the first town and 4 in the second town.
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Make sure that you have an employee at the trading post, otherwise the requests will not show up.
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You have to go back and click the bubble at the trading post to get the next quest.
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List for the votes
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Here is the full list of 100 votes:
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3 votes from Lumberjack, Gunslinger and Trapper for resolving their conflict
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15 votes from citizens in Earthquake Valley
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10 votes from hiring Jake as a mayor of your town
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5 votes from your town citizens for cleaning up the drunks wandering town
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25 votes for helping out a neighbor town and resolving their problems
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35 votes from swindling McAllister
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7 votes from citizens living in Haunted Town
List of all hats
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Merlin
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Viking
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Cowboy
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Trojan
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Pirate
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Fruit
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Cheese
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Indian Headdress
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Deer
List of all locations for the Easter Eggs
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In front of the cave entrance in the water (SW corner of map)
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In the water at the bottom of the waterfall
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By the rock pile in the south area where the bears are
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Behind the farthest right tree (stump) where the landslide is
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Behind the tree on the right side of the waterfall
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Behind the bush on the left side of the bandit’s gun shop/gold mine
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Behind the farthest left tree behind the outpost (right across the river from #4)
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Where the treasure chest is
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Behind the rocks in the NE water pond
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To the right of #7 behind the rotted tree
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To the right of #8 behind the rock pile
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Near the large tree blocking the path near the 3 professional challenge guys
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Just above #11 in the alcove
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Behind the right big tree above the blue rock circle
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On top of the hill in the SW corner of the map
List of all trophies
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Settler – Complete the tutorial.
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Pioneer – Complete the game.
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Master Builder – Build every building at least once.
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Researcher – Purchase all locked items in the game.
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Marshal – Complete all the wanted poster bounty quests.
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Horseman – Upgrade your sheriff with a horse.
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Green Thumb – Plant 15 trees.
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Fur Trader – Collect 100 animal skins.
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Food King – Produce six different Food sources at the same time.
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Economist – Save 10,000 or more at the bank.
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Prospector Trio – Employ three prospectors at the same gold mine.
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Paradise – Get Town Happiness to 200 and population to 30 citizens.
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Superior Force – Have 10 combat units that have weapon upgrades at the same time.
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One Tough Hombre – Defeat 200 Bandits.
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Disaster Challenge – Complete the disaster challenge in sandbox mode.
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Bandit Showdown – Complete the Bandit Showdown in sandbox mode.
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Fashion Designer – Collect all nine hats!
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Generosity – Toss 10 coins in fountain.
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Butter Churner – Unlock and build a Butter Churn.
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Wine Meister – Unlock and build a winery.
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Master Merchant – Unlock all three special general store items.
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Treasure Hunter – Solve both hidden Treasure Quests.
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Grape Farmer – Unlock and grow grapes at your farm.
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Ostrich Handler – Raise ostriches at your ranch.
The 2 hidden luxury items are the butter churn and the winery
Quest List
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Movement Tutorial
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Resource Tutorial
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Return To Farm – move to new area after this
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Repair Farm
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Shelter and Housing
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Food Storage – move to new area after this
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Set Up Camp
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Mountain Pass
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Miner Help – move to new area after this
CAMPAIGN ONE – FIRST TOWN
LEFT SIDE OF QUEST SCREEN
RIGHT SIDE OF QUEST SCREEN
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Hidden Supplies
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Pioneer Task
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Mine The River
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Gunslinger Hideout
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Chili Cook-Off
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Trading Post Challenge
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3-Keys Treasure Hunt
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Log Jam
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Trading Post Challenge
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Professional Challenge
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The Perfect Gift
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Wanted Poster Bounties
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Sunken Treasure
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Easter Egg Hunt
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Resource Smuggling
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Rowdy Civilians
LOST COMRADE SIDE QUESTS:
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Timber Troubles
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Trading Post Mystery
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Gunslinger Help
Have you played Westward III: Gold Rush? We’d love your comments, reviews, hints, tips, and cheats!
Submit your comments and game reviews at the bottom of this post!
All game reviewers are automatically entered in my Free Game Contest!
7:11 pm - January 1st, 2009
Westward 3: Gold Rush Walkthrough Needed – Free Game Contest
First person who can post a genuine Westward 3: Gold Rush walkthrough gets a free game. Seriously. It must be complete and in English. I’ll review it and be in touch via your registered e-mail address for your free game gift certificate.
9:33 pm - January 4th, 2009
Some Help With Quests
The Sunken Treasure Quest
You have to build a well in the middle of the rocks and then send your hero down the well. When you do this, your hero will come out in the water where the sunken house is. If the hero doesn’t do it automatically, send them to the house. They will unlock the house with the key and get the treasure.
We’ve noticed a lot of people have had trouble with this quest. It seems it might be a bit buggy. You have to complete it in this order.
1. Go to the enclosure at the top of the map. Blow up the big tree to the left of the enclosure. It will fall on the switch and the gate will open. Go into the enclosure and click on the chest. There will be a message about a key.
2. Go back down to the bottom of your map to the area where Redd was working on the wagon. Go to the cave in the water. Click on it and you’ll get a crate. Open the crate to get the key and a note about the circle of blue stones, etc.
3. Go to the circle of blue stones and build a well in the center of the stones. Somewhat in line with the cave opening in the pool of water with the house in it.
4. After the well is built you should get a message about an underground stream. Move your hero to the well, if they aren’t there already, then right click on the well. You should get some type of message (can’t remember what is says now) and then your hero should go down the well and emerge in the pool with the house. If your hero doesn’t automatically walk over to the house, drag them to the house. The hero should use the key on the house and find the treasure chest. After finding the treasure chest, your hero automatically exits the pool onto dry land.
View this screenshot to see how it should look
3 Black Bears Pelts
You have to have a Tannery before you get pelts from your kills. Once you have a Tannery you get pelts from rabbits, deer, and bears. Pelts are converted to Gold when you pick them up. Don’t forget you also have to have someone employed at your Tannery as well.
Find the Mechanic
You will need as many gunslingers, sheriff and deputies as you can put together. Post 3 guns at the top of the town where bandits keep coming from to stop them from getting close to the wood shack. Put the rest at the bottom where the other bandits come in. Later post at least 1 at the gold mine. Meanwhile use the citizens to do the repairs and add a couple of citizens as well to make sure food is produced at top rates. Use the hero to gather resources laying around such as wood and gold.
Black Horse
The black horse appears randomly in a stable. If you want you can save the game before you build a stable. Then build a stable and if one does not appear, just go back to your previously saved game. Keep doing this until you get the black horse.
White Rabbit for Micah
You have to change all your farms to carrot and then bunny should appear in this area.
Secret Quest: Sleepy Hollow
To access this quest, you have to build a torch/lamp next to the mine entrance in the NE corner. If you try to enter before building the lamp, it will tell you it is too dark to go in there.
As soon as someone is possessed, build a tent so a new person will move in but DON’T go over 13 people ’cause if you hit 15 you need a sheriff and you do not have time for that.
Don’t feed anyone. As they get mad and leave, new people will come in but watch carefully. If you get down to 3 people, build a tent or your people might leave before you get a new on in there and that ends the quest.
Employ 2 people panning and 2 wood cutting. Anyone else still alive send to chop logs and hit the gold deposits.
Blow up all the building except for houses, the general store, and the tavern. (If you blow up your houses, the zombies just move in when you build tents and you don’t get new people).
Build the church as soon as you have the resources, don’t wait. Have someone other than your hero do all the building, he or she will be busy killing bandits.
Make sure you save 100 for dynamite to get to the 3rd graveyard.
Rebuild the cemetery as soon as you clear off the bandits. It seemed like that slowed down the pumpkin headed dude.
Only buy one gunslinger and bring him in after the bandits have targeted your hero so you don’t lose him.
Oh yeah, drunk people do not get possessed (at least mine didn’t) and when they get too hungry, they pass out and then become employable again.
9:41 pm - January 4th, 2009
If anyone has specific questions about anything in Westward 3: Gold Rush, feel free to ask. I’m too busy to do a full walkthrough myself, but I can get you answers to all your questions about the game.
3:51 pm - February 1st, 2009
Hi Vroya…I have a specific question about Westward 3. I have completed all the quests in my town, and only need 7 more votes. The only problem, is I was failing the quest for the Haunted Town, so, I went back to my town. I now, can not get back into it. Any ideas as to what I should do? Or do I need to start back over. You get 7 votes from the Haunted Town….but, of course…like I said, I can’t get those last 7 votes, unless I get back there. I even tried putting up a second lamp post to try to get back in, but my hero won’t go back in. Please help…
Thanks
Mindi
2:07 am - February 2nd, 2009
Hi Mindi, and welcome…
I’ll look into it and see if I can reproduce your problem. It may take me a wee bit, so hang on and be patient with me – K? I’m pretty sure its (kinda) simple, but I don’t want to give ya bad information.
If someone else knows, please post your solution.
2:49 am - February 2nd, 2009
Mindi – did you do a save before entering Sleepy Hollow (the Haunted Town)?
I always try to do a save just before (or immediately after it begins) a new quest starts just for this kind of problem.
Try this out in the meantime…
Get some dynamite and blow up the lamppost (both of them if you made two). You should get a message from your hero saying that it’s too dark.
Build another lamppost in the same spot and you should be good to go.
I got that hint off another forum and it seems to work for others. I’ll test it out myself in the morning.
5:53 am - February 2nd, 2009
I do save, but, I keep saving over the same save, as I get further. I don’t think I’ll be doing that anymore….lol. Thank you So much. I will try that out, and see if it works. I would REALLY hate to have to start all over again…lol. I will let you know how it goes, as well. Thanks again.
6:32 am - February 2nd, 2009
YAY!!! It worked!! Thank you SO much!
10:45 am - February 2nd, 2009
Sweet – glad it worked for ya.